Audio download available here.
Audio download – Episode 1 – The Hammer of Hommlet
I recently launched my Patreon page, and I felt it was important to a) let you know that it exists, b) tell you my thinking behind it, and where I’d like to go with it, and c) ask you to give towards it while making sure you know that I don’t expect anything from you guys at all. Anything you give is absolutely appreciated, is a complete surprise, and motivates me to work harder and harder to be worth the money you pledge. But more on that later.
I love writing for D&D. It gets me up in the morning, keeps me alive during work, and relaxes me when I get home. I am constantly running ideas through my head for new campaigns, new regions, new characters, new monsters. I want to do so much; I’m already running one online game on a weekly basis, and am recording it to put up as a podcast; I try my best to write for the blog at least once a week (something I’m failing at due to pressures from work and other projects); I will soon be running a Patreon supporters’ game on a monthly basis; I’m building a campaign world, and campaign arcs for other DMs to use, for eventual sale through private channels (since I want to be able to provide PDFs to Patreon supporters, DMs Guild is out of the question).
Eventually, I want to be running two physical D&D games, each fortnightly, alternating weeks, to help build out Talomire and playtest the setting. I want to start writing Talomire-based fiction to give the world flavour and texture. I want to hire people to write, draw, etc. I want to add YouTube videos to my content, complimenting my posts or discussing things I can’t fit into 1,500 words. Finally, I want to get some of my friends together for a irregular podcast chatting about the differing ways we prepare for games, build worlds and run adventures.
Patreon is a fantastic way for me to begin to build this venture. It allows me to reward patrons with exclusive PDFs, access to our Talomire Slack group, and even to the patrons-only game! I really want to expand this, allowing patrons to be included in adventures, help create storylines and NPCs, etc, etc. I love the concept of fans contributing to the development of the thing they love, and Patreon is the best way for me to do that.
Rewards and Goals.
At the moment I have three reward tiers:
$3+ – PDFs of every map I make, along with descriptions of the rooms, and how I plan to use them.
I plan on getting back into map-making proper, and release a new map every two weeks. Alongside this I want to include a Homebrewery-made PDF detailing each of the rooms in the same way I would for a published adventure. The idea is that DMs can use these maps and the room descriptions in their own personal campaigns as a ‘drag and drop’ feature, should they ever need them. Eventually I’d like to be able to move this to once a week (and way down the line hire someone to help with this), doubling the bang for your buck.
$5+ – PDFs of everything I release for Talomire, before they are released for general sale, as well as access to the Talomire Slack group.
This is the level I really think is going to be worth starting at in the next few months. There are a number of full length campaigns I want to detail, as well as regional supplements and homebrewed rules, all of which will be included in this deal. Previous tiers’ rewards are also included.
$10+ – Access to the patron-only, online game (limited to 5 patrons).
I’m really excited about this game, and already have two backers who want to play! It’s giving me a fantastic chance to explore new areas of the map, and begin to expand Talomire beyond the Northwilds, which is awesome.
Eventually, if I earn enough through Patreon to work on it full time, I’d love to open this up to more backers and run a second (or even a third!) game! At the moment things are fairly open, but I do plan on setting a firm time and rough length for the game, to help me plan my month out. When this happens, all patrons on this tier will be given plenty of warning, should they wish to either adjust or cancel their pledge if the game is no longer viable for them. Of course, I don’t want this to happen, so I’ll be working with you guys to make it work for everyone.
At the moment, my goals are as follows:
- $150/month – I plan on starting print runs of my PDFs, complete with commissioned artwork.
- $500/month – I plan on spending more time running the blog as a business, reducing my work hours to give myself more time to develop content.
- $1000/month – At this point I want to be working full time on the blog (subject to conversations with my wife, of course!). This would include the YouTube channel, podcasts, etc.
- $1500/month – This is where I get really pie-in-the-sky. I would love to hire somebody to come onboard. At the moment I’m undecided on the role, but it’s a toss up between writer and DM, hopefully with an artistic streak. This is very likely to be a way off (should I be so lucky), but I feel it’s important to treat these goals seriously, and mark out the path I want to be walking down eventually.
- $2000+/month – Here we enter the world of investing in people and products; the world of starting a business, publishing my work on scale. Again, this is in no way defined, it’s just an idea of where I want to go.
The Call To Action.
I can’t do this without you. It’s really that simple. The things I want to release and the content I want to write and record need investment of both time and money, and I want to be in a place to give both . If you enjoy my content, and want to see more of it, have a gander at my Patreon page and consider giving some money towards the dream! That said, please don’t feel that you need to. The map PDFs will still be summarised in much the same way that Aesolyn’s Halls were, and all the Talomire content will available for sale.
If you do give towards the blog, then you have my unreserved thanks and gratitude. Unless you’ve been given money by people to do what you love, you can’t know the humbling experience that it is. It makes me want to work harder, smarter and better to give you all the content you deserve. Hopefully I can do that.
My Patreon can be found here: www.patreon.com/sundaynightdm
Time had slowed to a crawl. The night air stung at her face as she drove her celestial mount on, the heavy plates of her armour beating noisily against each other with each movement of the strange mount. But now was not the time for stealth, or uncertain action. Her face was set towards the horizon, and whatever doom lurked over it. Tyrol was there, or so the Waterdhavian guard had said. So too was Yuki, in carriage destined for the beast’s lair.
Arveene settled into the familiar movements of the horse, the motions lulling her like a child’s song into a sombre meditation. She thought back to her childhood, to the old clerics of Red Larch and the kind years spent with them…she reflected on the sacking of the Sumber Hills, of the ruins of ancient Myth Drannor, and of the eight-winged solar Arius, terrible in his splendour, great in his mercy, and Inevitable in the telling of the doom held for her. Arveene bristled at this last memory, and the solar’s words came to her as clear as if he was whispering in her ear. The hairs on her neck bristled, and a shiver ran down her back. Settling once more Arveene closed her eyes, her steed knowing her thoughts and intentions, and slipped into her recollections. Maybe this time she would find the seed of inspiration, the key to understanding her doom. And if not, she would do what she had been taught to do all her life; protect those too weak to protect themselves, and smite those who would seek to do harm…
The Abbey at Red Larch – 13 years ago.
“Aasu-imarr, a Celestial phrase meaning ‘new-birth’, which has its roots set firmly in the draconic language. It also finds it’s way into the eastern tongue; Aasil Marai, ‘doom child'”. The old man closed his eyes sagely, nodding almost imperceptibly to himself, proud of the knowledge he had acquired over his long years. The small, blonde girl before him looked up at him, abject terror in her young face,
“Doom child?!” she wailed, “Doom child?! Abbot Diarmaid, what doom?!” She glanced hurriedly around, as if looking to bolt. Her older companion opened his eyes again and studied her. He quickly realised her confusion, and his error.
“Arveene, quiet yourself girl. I do not mean ‘doom’, as if you were to cause the end of all things. I would barter that you shan’t even end this village, never you mind this nation or world…no, no, no…’doom’ is an old world, heavy laden with meaning and subtly. It is fate, purpose. It is given by one with authority, or it is assumed as a mantle. A quest is a type of doom. Paladins of yore took their dooms from the divine soothsayers who called themselves avatars, when the world was young. Such practices have fallen away, however, so I should not worry. But, many had said the same of the Aasimar…” He looked into the small girl’s eyes, the burden of his many years weighing heavy on his tired frame. He smiled, and the girl smiled sheepishly back. “Come now, let us go to Master John and see what treats await us in the kitchens”.
Master John was bent over the blackened, iron pot when Arveene and the elderly abbot came silently into the tiny room. The air was hot and humid, and the space cramped. A decently sized table dominated the centre of the room, with racks of utensils, not to mention the overbearing fireplace and huge, iron stewing pot, scattered around the edges of the room. Raven glanced questioningly up at the abbot, who nodded slyly, gesturing with his cane to the unsuspecting master.
A moment later there was a high pitched scream, the sound of metal clattering across stone, and the hearty laugh of two young souls putting aside the burdens life had placed upon them.
The Stables Outside Waterdeep – 1 hour ago.
The armoured figure came at her again. She ignored the pressing danger and pressed her hand against the wound in Mellifluent’s side, the healing vitality spreading from the snow white gauntlet encasing it. Mellifluent gasped, her eyes snapping open. The old tiefling woman looked into Arveene’s eyes, then over her shoulder. Her mouth opened to scream a warning, only to be cut off as Arveene rolled her forcefully away, shouting a divine invocation to shield her from the blow aimed squarely at her head.
It worked. The weapon lost its way in the folds of her cloak, landing viciously on the shield affixed to her arm. She cried in pain, falling to one knee. Al, the foreman from Woodsmere, stood above her, his brutal, spiked armour glinting slightly in the moonlight, a cruel smile playing across his face. Arveene’s cry of pain morphed into a scream of primal, animalistic rage. She surged up at her foe, her warhammer, The Loyal Fury, bursting into white, ethereal flame as she swung it wide towards Al’s head. He dodged back, the swing catching his breastplate and staggering him. He caught his fall, but too late. The hammer carried its momentum and swung down again, catching Al square in the shoulder and shattering bones with the force of the blow. He fell hard to the ground, coughing blood as he felt his insides move in ways they shouldn’t.
Arveene surveyed the field. Mellifluent was caring for the cleric they had picked up on their last adventure, while Maljape and Mirabelle put their assailant out of his misery. The party was spent, injured, and desperately needed rest. Arveene sighed. Oyuki was on her way to Tyrol’s estate on her own. There was no doubt in her mind that Yuki would kill Tyrol, it was a skill of hers, but Arveene could not imagine a way in which Yuki would make it out alive. Speed was key, and information needed. She bent down, laying her hands on the exposed left shoulder of the prostrate foreman, the broken armour not so much as scratching the paint from the shining white gauntlet. Bones knit together beneath her touch, and bleeding slowed. There was nothing for it. Maljape and Mellifluent would have to remain behind to interrogate this prisoner. With any luck the rest of them could reach Yuki’s carriage before she arrived at the estate. In the worst case scenario the could provide some aid to her as she tried to escape. Once again the burden of doom laid heavy on Arveene, her white gauntlet shining in the moonlight, reflected against the plain, steel plates of her armour. So much death these past weeks…so much pain. For a moment the age old temptation to run rose it’s ugly head. To cast aside her weapons, her armour, to run far from this forsaken coast and back to the ruins of her home. To the Dales, to the broken stones of Myth Dranor…
Arveene stood, her warhammer held loosely at her side. She shook the heaviness from her, exorcising the bone-deep desire to flee, and set off back to the party, dragging the fallen figure who’s life she had so readily saved.